The Titan must be brought to 30% HP to force a Spirit Phase. These rings are composed of both golden arrows that inflict Bleed and boomerang spinners that inflict Slow. The Titan circles in place and wanders the room, firing dense rings of shots. The Titan must be brought to 35% HP to force a Spirit Phase. It will continue throwing out Sand Bombs during this phase. The Titan circles around the room, firing a two-way spiral of lightning bolts alongside aimed spreads of boomerang spinners that Slow. The Titan must be brought to 40% HP to force a Spirit Phase. The Titan chases players, firing spreads of arrows, rings of lightning bolts, and thrown Silencing Bombs. The Titan must be brought to 45% HP to force a Spirit Phase.
This attack will only be used if the player fails to kill all the required spirits in time (see below). The Titan backs away from players, firing 3-way bursts of slowing boomerang spinners and pairs of arrows.
The Titan must be brought to 50% HP to force a Spirit Phase. It will periodically throw out boulders which spawn invincible “Sand Bombs” that resemble earthen spikes - these enemies will land in an explosion of arrowhead-like bullets before moving around erratically for a few seconds, turning solid tiles into Quicksand. The Titan chases players, firing rings of Exposing lightning bolts along with aimed spreads of crescent-shaped bashes.
Despite the differences, the type of boss room has no visible effect on the Sandstone Titan’s behavior.Įvery time the Sandstone Titan enters its next full phase (Phase 1/2/3), its shots will decrease in damage as it weakens. The Titan’s boss room has two different variants: one with a central platform made of greyish stone tiles, and another with lighter tiles and hardened sand in the center. Once approached, it will absorb the Spirits, awaken, and begin combat. The Sandstone Titan is initially found dormant in a square room within the Ancient Ruins, surrounded by nine passive Ancient Spirits.